You just missed the last ferry home. Roll for initiative!
Morgan and Becca have been friends for years, sharing an online role-playing campaign where the players use dice and words but mostly their minds to build reality and create a story together.
When Morgan and her partner Lynn have the opportunity to attend a conference for computer professionals near Becca’s home, it’s the perfect excuse for the two of them to meet in realspace.
Becca’s carefully-planned visit, spending the day on a scenic tourist island, goes perfectly . . . until the last ferry leaves without her and Becca is stranded on the island.
Morgan is only too happy to offer to take her friend home… but communication can be difficult and the journey may not end where either of them expects.